Tag: Entertainment9

Impact Companies Tag: Entertainment 9

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Company

Brabant Open Air


Marck Events is an entertainment company in the Netherlands that is known for its professionalism in this field. Last year they organized Bavaria open Air a major event that will transform into Brabant Open Air in 2012.

Real estate, design & building

Company

Geek Club Books


United States of America

Geek Club Books is a creative company for sharing life on the spectrum in a positive and entertaining way.In 2002 1 in 150 children were diagnosed on the autism spectrum. Today it's 1 in 68. Over 500000 children will become adults over the next decade. There is a social stigma media misrepresentations and fear mongering that surrounds those with autism making them vulnerable to isolation and negative stereotypes.

Company

LATITUD 90


Chile

They believe that travelling is a learning experience which transforms people. This is why each program has been developed with the aim of revealing places people and history in the most profound and comfortable way. Latitude 90 is a company whose mission is to generate positive experiences in people. Through travel and outdoor programs they seek that each client has an opportunity for learning training and entertainment.

Company

Leap Year


United States of America

Leap Year's paid gap year program is building the next generation of high impact leaders by providing first generation students the support they need to succeed in college and service. Talented high school graduates apply for the year long program where Leap Year Fellows work on college readiness through ACT prep reading and writing tutoring socio emotional learning and taking a real college class for credit. Fellows also serve as paid AmeriCorps reading coaches at a local elementary school gaining invaluable leadership skills. At the end of the year Leap Year Fellows are ready to enter college prepared to become the change makers communities need.

Other

Company

Promolta


United States of America

Promolta is a viral video promotion service for musicians. They show the video to targeted audiences and help people viral out their music.

Information, communication & technology

Company

Robiis


United States of America

Robiis develops science education games for girls and boys. Their first product to market will be a collectible game that uses a robot to solve puzzles. The game teaches spatial reasoning and logic skills the building blocks for computer science and engineering. A portion of our profits will be donated to educational organizations.

Information, communication & technology

Company

Ticket Hoy


Argentina

Ticket Hoy increases global ticket demand linking empty seats at a show which is about to begin with those people eager to enjoy it at a lower cost. Ticket Hoy comes up with show opportunities which begin soon and are close to the people (geolocated) offering last minute discounts (deals) advising according to the social profile if any contact has been or will be there (social) and even presenting proposals in a personalized way in line with tastes and behaviours (personalization).

Information, communication & technology

Company

TinyBytes


Chile

TinyBytes is The Social Gaming Company for Action Players on Mobile . TinyBytes develops the best social features for mid core mobile players around the world like real time multiplayer clans chats events and tournaments. Their players can compete team up communicate interact and build communities around our games. Their new game Massive Warfare (www.massivewarfare.com) is the ultimate mobile war game and the only mobile shooter game where players can have online sync PvP battles with all air ground and water military vehicles in one same game.

Company

Trundle


Trundle believe that if kids feel empowered to change the walls in which they live for the better they will feel empowered to change other aspects of their lives as well. Trundle empowers children through design by transforming where they study and sleep. A hybrid model consultancy they teach design through an immersive in person and online process that aligns with STEM (science technology engineering math) initiatives. They will expand to urban centers by partnering with local businesses to ensure every kid has a decent bed and an inspiring cheerful place to sleep and study.

Education

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